LIVE EDITING

Welcome to the worlds first live-editing workflow. What does that mean? We build the initial spatial designs of entire experiences using cutting-edge game engines. Our interactive and audiovisual designs are seamlessly connected to these environments in real-time. That means the content you see and the sound that interacts, can be edited on the fly, ensuring that every moment is tailored to perfection. This invention is particularly suitable for complex spatial designs where the timing of the visitor relative to the image and sound is important. Normally you cannot adjust the intermediate result without constantly rendering-sending-adjusting-rendering.... And that's where you get the time savings! And no irritated editors because it doesn't work anyway and they already predicted it ;) With our live editing tool you can do this live and judge it immediately in VR glasses all around. This method saved BBC Earth Experience over 6 months of time out of two years of development. That's a lot of money. Time and money you can put to use in the creative and fun proces. Watch the movie for even more information so you already can't wait to contact us for a demo.

NO WALK IN THE PARK

Designing an immersive experience or a large exhibit is by nature already a challenge. Integrating audiovisual content makes it even more complex.

To enhance these, sometimes huge, spaces with content, showing stories in several places at the same time and capturing the attention of the wandering audience requires an entire new audio-visual design approach. Traditional mapping of the content on to screens and areas designated for projection and then rendering it for viewing purposes would not only be very time-consuming but it would slow down the edit and design decision process dramatically. Viewing it from several angles, which the visitors will do, would complicate this process even more.

We developed a solution for this problem. Real time 3D editing. The output of the editing machines is being fed into a game engine. In this game engine the entire spatial design is rebuild. And the content is being mapped real time on to the projection screens in the game engine. This setup makes it possible for the director to see the edits in real time, in the 3D environment. Next to the edit screens. Moving around in this game environment allows him to see the effect of edit-decisions from all the possible angles the visitors will see in the future. The entire game-setup can be exported to VR glasses so the immersive effect can be evaluated by the director even more precise.

This new cross-over editing technique can be very beneficial to other experiences or exhibitions. Experience architects and narrative space designers can see in 3D real time how projections and content-screens will look in their designs. Their clients can view the designs in VR just like their future visitors will experience them. The feedback loops are shortened drastically, which not only saves money but will give them more time for creative decisions. Freedom instead of restrictions. Want to know more?

Sir David Attenborough

AWARDS

We are quite modest when it comes to awards, but of course it is great that often years of working on such a beautiful production leads to an award. We've been honoured to have many to our name, all team efforts of course; Heritage in Motion competition, Museums + Heritage Awards for Excellence, Silver European Design award, European Museum of the Year Award 2021 and our newest golden friend AVICOM 2023.